No sales call for one query
Most data products are priced for humans: demo, invoice, seat, contract. Agents need the opposite: discover an endpoint, pay a small amount, get a verifiable response, continue the workflow.
BloxBustBloxBust is turning live game telemetry into an agentic economy. Developers get the telemetry SDK and their own dashboards for free. Agents, studios, creators, and investors pay for analysis of the wider game market through APIs, reports, and x402-ready data products.
More games integrate because the SDK is free. The network gets smarter because every event becomes structured.
Roblox teams start with a server-side SDK. Sessions, heartbeats, retention, funnels, scores, and economy events flow into their own private dashboard.
Different game loops become comparable signals: where players churn, what currencies inflate, which quests retain, which servers are botted, and which updates actually move playtime.
An agent can ask "which simulator economies are breaking this week?" or "what genre should I sponsor next?" and pay for the answer, the dataset, or a recurring monitor.
Most data products are priced for humans: demo, invoice, seat, contract. Agents need the opposite: discover an endpoint, pay a small amount, get a verifiable response, continue the workflow.
Base is the payment rail underneath this market. x402-style payments let us package game intelligence as small paid actions: one report, one benchmark, one alert, one export.
Developers keep their own raw data free and private. Aggregated, permissioned, anonymized signals become the paid layer that agents and teams can subscribe to.
Install the SDK, see everything about your own game, create event definitions, inspect install health, and export what you need. We want developers to instrument more of the game, not ration events behind a pricing page.
Subscribe to category benchmarks, competitor readouts, genre momentum, bot-risk signals, economy inflation alerts, and agent-readable APIs for deciding where to build, sponsor, acquire, or route players.
Your own telemetry is free: SDK access, API keys, install health, raw event streams, sessions, retention, funnels, scores, and economy analytics for your own games.
Analysis of other games and the wider market: benchmarks, category trends, competitor readouts, recurring alerts, and agent-facing data endpoints.
Because the private value is immediate and free. They get debugging, retention, economy, score, and funnel visibility. The paid layer is aggregated and permissioned, not a leak of a studio's raw private dashboard.
Base is the settlement layer. x402 is the interface pattern for machine-paid requests. Together they let agents buy small units of game intelligence without a traditional SaaS checkout flow.
Roblox is the first SDK because the telemetry surface is clear and server-side. The ingest API is platform-neutral, so Minecraft, FiveM, Unity, Unreal, and custom server games can speak the same event model.